'Doom: The Dark Ages' review: Goodbye parkour, hello Shield Saw
5 months ago
7
Doom: The Dark Ages is a very different game than Doom Eternal, the most recent mainline entry in id Software’s demon-splattering series. While the Slayer in Eternal was a high-jumping, rail-swinging parkour machine, the Slayer in Doom: The Dark Ages moves like a bull on ice skates, heavy and meaty but incredibly agile. It feels good, and maybe more importantly, it feels right.
The developers have made it clear that their goal with The Dark Ages is to emulate the original Doom more than its recent iterations, with the focus on building a concise combat loop and making the Slayer feel like a living monster truck, rather than a Ferrari. After 12 hours with the game, I can say they’ve done precisely that, plus they’ve made everyth...
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